package classes.graphicalEngine
{
	public final class ZOrders
	{
		public static const GameCameraZOrder:int = 100; 
		public static const CloudsAboveZOrder:int = 30;
		// a good place to put air planes... 
		public static const CloudsBelowZOrder:int = 20;
		public static const PlayerZOrder:int = 10;
		public static const BackgoundZOrder:int = 0;
	}
}